While 3D Gaussian Splatting (3DGS) is typically optimized from images only, many robotics and mapping applications provide both camera and high-definition LiDAR data, combining rich visual appearance with accurate geometric structure. We introduce PLS-GS, a probabilistic LiDAR scaffold for Gaussian Splatting that exploits this complementary sensing setting to construct a compact 3DGS representation aligned to the measured surface. PLS-GS fits a Hierarchical Gaussian Mixture Model jointly over position and color, yielding a continuous and adaptive scaffold that eliminates the need for discrete scene partitioning such as voxel grids or octrees. The fitted mixture then guides the renderable 3DGS Gaussians: each rendering Gaussian is associated with a GMM component and constrained in the local surface frame induced by that component's covariance. A Mahalanobis support loss bounds the deviation of the rendering Gaussians from the corresponding LiDAR-derived surface. Across five large outdoor scenes, PLS-GS places primitives markedly closer to the LiDAR measurements than both image- and LiDAR-initialized baselines, while employing substantially fewer primitives, yielding a considerably more compact model and faster rendering. At matched capacity, PLS-GS places primitives closer to the LiDAR measurements, with comparable rendering quality.

Surface-aligned anchors. Scaffold-GS (left) anchors neural Gaussians at a point with world-axis offsets; PLS-GS (right) anchors them in the mixture component's eigenvector frame, aligning their spread with the local surface. A Mahalanobis support loss keeps them close to it.

HGMM-based anchor growth. Neural Gaussians spawned in regions left uncovered by the scaffold accumulate high photometric residual (blue). A local HGMM is fitted to them and its leaf components become new anchors (green), so uncovered regions shrink progressively over training.
Mean over the five GauU-Scene V2 scenes. Both baselines are Scaffold-GS at its published configuration, differing only in the initialization cloud. Best in bold; per-scene results are in the paper.
| Method | Anchors | PSNR↑ | SSIM↑ | LPIPS↓ | Precision↑ | Recall↑ | F1↑ | Chamfer↓ | FPS↑ | Train | Size (MB)↓ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Scaffold-GS (SfM) | 1368K | 27.10 | 0.864 | 0.157 | 0.312 | 0.189 | 0.234 | 0.899 | 114.0 | 25:47 | 432.5 |
| Scaffold-GS (LiDAR) | 1308K | 26.48 | 0.855 | 0.161 | 0.330 | 0.245 | 0.279 | 0.820 | 114.4 | 25:09 | 413.2 |
| PLS-GS | 460K | 25.45 | 0.817 | 0.217 | 0.484 | 0.191 | 0.269 | 0.703 | 190.4 | 17:45 | 172.9 |

Matched capacity. Held-out views on the College scene rendered by PLS-GS and by Scaffold-GS initialized from the same anchors. With identical anchor sets the two render comparably, while PLS-GS places primitives closer to the LiDAR measurements.

Geometric alignment on the College scene. PLS-GS (red) against the LiDAR-initialized baseline (blue) and that baseline at matched capacity (green). Stars mark the per-scene operating threshold.
Code release is in preparation and coming soon at github.com/k-harikumar/PLS-GS.
@inproceedings{harikumar2027plsgs,
title = {{PLS-GS}: Probabilistic Lidar Scaffolds for Compact, Surface-Aligned Gaussian Splatting},
author = {Harikumar, Krishnan and Fontan, Alejandro and Peynot, Thierry and Hern{\'a}ndez, Emili and S{\"u}nderhauf, Niko},
booktitle = {Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)},
year = {2027}
}
This work was supported by the Australian Research Council Research Hub in Intelligent Robotic Systems for Real-Time Asset Management (ARIAM) (IH210100030) and Emesent. The authors acknowledge the ongoing support from the Queensland University of Technology (QUT) Centre for Robotics.
[Lu et al. 2024] Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai. Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering. CVPR, 2024.
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